3D RENDERING & SIMS
EMPOWERING STUDIOS & ARTISTS
SIMPLE - SCALABLE - SECURE 3D RENDERING SERVICE
Trust your Rendering to GridMarkets
Count on GridMarkets to ensure your project is delivered on time. Our render service includes 1 to 300 powerful CPUs / GPUs, flexible pricing plans and scale options to fit every budget and timeline.
​
Pricing is all inclusive. There are no hidden charges.
Submit to GridMarkets directly from your local Houdini, Maya, Cinema 4D, 3DS Max or Blender UI.
​
3 Easy Steps to Get Started: Signup, Setup and Submit
Discover the Step-by-Step Process for Creating a Stunning Acrylic Paint Effect in Houdini 20.5 with a remarkable particle count of 85,979,167.
​
Dive into the amazing process behind creating a stunning acrylic paint effect, achieved in Houdini 20.5. After some weeks of intensive work and with the help of GridMarkets, Manuela Cárdenas demonstrates how to bring this artistic vision to life.
​
She begins by meticulously setting up the project in Houdini's new Copernicus context, introduced in Beta 20.5. From there, she transforms a specific image by enhancing its primary colors, adding subtle distortions, and applying rich, painterly texture. Through careful adjustments to viscosity settings and extensive testing, including experiments with solvers like Vellum, Manuela fine-tunes the acrylic effect to perfection. She also uses a ladder as a collider to bring out the intricate details of the fluid in the final result.
​
We hope you enjoy exploring this creative journey as much as we do.​
Mattia Ghidotti is a Junior VFX Artist from Milan, Italy, who discovered his passion for visual effects at a young age. Although he initially pursued marketing at university, Mattia quickly realized his true passion lay in VFX, prompting him to leave and work to fund his studies.
With inspiration from a relative working in the industry, he dreams of creating the same "WOW" effect that has captivated his family.
Through his Master's program at Event Horizon School, Mattia honed his skills, culminating in a challenging water simulation project, where he used Houdini to model a tsunami wave and simulate its effects on buildings. This piece marks both the conclusion of his studies and his first experience with large-scale water simulation, using advanced techniques to manage over 200 million points for a dynamic visual result.
Amazing work, Mattia!
Credit: Niels Prayer