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CASE STUDIES

Here we collect instructive case studies that no doubt will be of interest to the GridMarkets community.  For each of these examples, any one or several of GridMarkets' cloud rendering and simulation services were used: Houdini, Redshift, Renderman, Arnold, Nuke.

Case studies

Would you like to create and share your case study with the artist community? Contact us at featured_artist@gridmarkets.com 


ALL CASE STUDIES
Linked20241205_MPM Solver effect Houdini (1).png

by Manuela Cárdenas de la Miyar -  2024 Dec

Using the new MPM solver introduced in Houdini 20.5. Developed in SOPs, look dev built in LOPs, and rendered using Karma on GridMarkets, the goal was to simulate various objects with different physical behaviors while delivering visually striking results.

Fire Sim Sam Savage

by Sam Savage -  2024 Oct

Over 100 million voxels power the fire simulation, modeling fire spread, heat dissipation, and smoke rise—all calculated in just 9 hours!

Acrylic Paint Houdini 20.5

by Manuela Cárdenas de la Miyar -  2024 Aug

Manuela takes on the challenge of creating a stunning acrylic paint effect in Houdini 20.5, completing the project in just 36 days. Explore the amazing work she accomplished with the help of GridMarkets'Houdini specialists.

“Dinner Party” produced using a virtual team of artists by Youxi Woo

by Youxi Woo - Dinner Party VFX Supervisor 2018 Apr

Go behind-the-scenes with Dinner Party's VFX Supervisor to hear how he pulled off an impossible deadline with a virtual team of artists and the GridMarkets virtual studio solution.  

Gabriel Garzón-Montano’s music video “FruitFlies” by the FruitFlies production team

by the FruitFlies production team  2018 Apr

A solid 2 months of 16 hour days brings all sorts of physical and emotional challenges that are not always easy to navigate.  The simulation of 500,000,000 particles added its own challenge as well.  Read the behind-the-scenes production story for the "FruitFlies" music video.

Deep Image Workflow and Automated Movie Generation by Jeff Ranasinghe

by Jeff Ranasinghe 2016 July

By using Deep Image functionality, artists are able to combine multiple rendered elements, without requiring tedious matte passes to determine the correct A-over-B placement.  The existing Deep renders can then be added to or replaced with newer versions without having to update other layers, saving wasted render cycles and scene management.

400 GB´S Full of Lava - Short Production Report by Alexander Weide

by Alexander Weide 2016 April 07

I was looking for lava footage and reflecting on how far I could take a lava simulation. Lava is not the easiest material to work with and my aim was to produce a realistic effect. My research eventually led me to a Vimeo post by Graham Collier, in which he shared his lava asset.

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