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Ryan O'Phelan has created visual assets for the global brands


2021May19: GridMarkets met Maya and Nuke artist Ryan O'Phelan.  Ryan has created compelling visuals for global brands like Google, Facebook, Budweiser, the Beijing Olympics and more. In this webinar, we speak with Ryan about his career, his shots and his inspiration.

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Webinar Transcript . . .

Hello everyone! This is the second iteration of our webinar series. My name is Omid from London. I'll be your host today. We have amazing guests and panelists. I said this before in our previous webinar, but this is not an ordinary webinar, and you'll see what I mean when we get to some of the most exciting things. I've seen in this industry, when Ryan comes on and he's just going to blow your mind away just like Fabian did in our previous one! But let me just take you through the schedule today really quick what's going to happen. We'll have a GridMarkets team we'll have Mark Ross and Hakim Karim co-founders of GridMarkets we have we've got Ollie and Adam who are you know our artists and our developers we'll talk a little bit about GridMarkets and how to work with that then we got an amazing guest today a very interesting speaker we got Steve white from Oracle we will talk about security a little bit because that's very important to us I'm pretty sure it's important to you too and then we will land on the most exciting part of today's webinar that's Ryan O’Phelan and we're gonna be talking about some amazing things like I said and there will be in a q a q a in the end I'm just going to tell you guys this is this is being recorded and it will be available on GridMarkets website, on webinar, so you can actually go ahead and check it out later on please make sure you know you do that that there is there's a bunch of stuff that we talked about in the previous webinar as well also if you have a question if you want to submit to the question and answer in the end there's a q a button that you can actually push and so that we can all see your questions and your questions won't get left behind now with that I am going to invite Mark Ross, great Mark co-founder to come on stage talk a little bit about GridMarkets. Thanks Omid. Hello everyone thanks for joining us today really appreciate you your time I'll just give you a quick overview of who GridMarkets is some of you may already know but we were founded in 2011 with the mission of democratizing creativity and how we do that is we're trying to make it very simple and very fast to render and to simulate to have access to if you will Disney class rendering capabilities whether you're a student or a small studio a freelancer or even a large studio we support all the major 3d packages Maya Houdini new Cinema 4d 3ds and Blender and over since 2011 we've served large and small customers in over 90 different countries so we as mentioned we have on one end we serve very large studios around the world and all the way down to universities and students and freelancers it's important to know that our platform and the workflows of it were designed and built by artists so the you know hopefully the if you use the platform you'll find it to be very intuitive and that's because we have used the knowledge of artists and their desires to design and implement the solution and we try to listen to our customers our studio customers and our artist customers to get feedback with from them to prioritize our roadmap so I'm very interested in your suggestions on improvements and other things that you'd like to see in our platform so with that I'm going to turn it over to Hakim who can he's going to describe at a high level how it works Great! Thank you Mark, so I'm not going to go and show you a demo at this point because actually Ryan is going to show that so I don't want to steal his thunder but basically if you go to sign up there's it's a two-step process basically you obviously have to register on our website when you when you do please if you are a former Zync customer or a currency customer please provide your Zync URL so that you'll be eligible for the discount which we'll talk about at the mention at the end and then basically you have to download a proprietary application called Envoy this is the thing that resign resides on your desktop and allows you to basically interact with the GridMarkets platform that will then allow you to download the relevant plugins for the application that you're using whether that's as much mentioned that's 3ds nuke Houdini Maya or Blender and then next slide go to the next line and then once you do that then onboard is the thing that's going to basically take all your project files for your specific project and then by the plugin you basically have a plugin in Maya to allow you to submit those files and your jobs over into our cloud-based platform that's built on the Oracle platform civil we're talking about and then you can go and run your job whether that's VRay Renderman Redshift Arnold or whatever we're going to be shortly introducing corona as well next slide and then basically as that progresses and mine will be showing you this you'll be able to monitor your uploads your downloads and your jobs in onboard directly and so then you can actually drill down and get more information about how your jobs are progressing next slide and as the frames are produced whatever you've specified to automatically download will get you know automatically pushed back to you so that's really a completely unintended completely automated system makes it really super easy push button simple to be able to submit directly from Maya through to our cloud and back down to you so anyway as I said Ryan is going to be showing you that in in action shortly so I'll leave the left to the main act thank you Excellent so next up we got Steve white he is with Oracle he's a he's a Oracle cloud security advisor he's got 24 years of experience behind his belt and what he says is he is passionate about transforming security a fun fact I don't know even you guys know that but he's a retired U.S air force officer and he has served for 29 years 14 of which he has been in in security cyber space role so he knows a thing or two about security and you know we in GridMarkets will rely on Oracle cloud and security is very important to us and he's going to be sharing with you how that actually works go ahead Steve thanks for that awesome intro so they're going to take a real brief a bit of time you know it's always great to be the security guy between you and the creative and the artist right so get out of the way let me see the good stuff so I'll be really brief here security is a passion of mine and I'm actually really excited about being part of the Oracle conversation because when Oracle decided to create what we call our gen 2 cloud offering security was inherent in what we wanted to build not only do we want to provide an offering that provides the best price and performance for high performance compute workloads like what GridMarkets is building but also wanted to provide that in the most secure way we do that with a couple of really key mechanisms first is in cloud one of the problems historically has been there's a lot of knobs to twist a lot of buttons to push if you want it to be secure and we thought you know it's better if we just make it automated always on security is always there and you can't turn it off things like data encryption for example there's no mechanisms inside of Oracle cloud to actually turn off our encryption you can simply manage some of the ways it works the other big piece for us was designed for isolation gives us two really key benefits one is you get better performance if at the network layer all of your traffic is isolated away from other customers other environments so we designed it for that from the ground up we also get a really great security benefit from designing our network isolation in a new way moving it off of the standard compute and into its own isolation layer so we've isolated both the compute layers so you get bare metal servers that you need to run your workloads you also get isolated network so that you have both security and performance we felt that was a significant requirement for our demanding enterprise customers and of course being Oracle we have deep expertise in data protection we know databases we know data and we've built a number of controls in the platform to help protect the data wherever it sits right whether it's in databases whether it's in motion etc. so really brief really fast overview excuse me of our kind of inherent security capabilities we designed this so that organizations like GridMarkets can really quickly build secure environments they can you can trust them and Oracle with your intellectual property right this is your heart and soul this is your energy you put into this and the last thing you anybody wants to see is that some kind of security compromise happens with the thing you put your blood sweat and tears into and so we built Oracle and then GridMarkets built their solution on top of that to provide that level of protection because we know it's important to you and it's important to us as well so with that we're going to move on to the main event there you go so now okay I got to tell you folks before I introduce Ryan or feeling I got to tell you something it took a lot of convincing to even get him to answer questions about himself I mean he's the kind of artist that you you're probably familiar with the kind that really wants his work to talk for him so he doesn't really want to talk about himself but I'm not going to let you get away with this Ryan I told you I'm going to be asking about your amazing career but Ryan is a is a cg generalist and he has experience of over 17 years in this space he's worked with some of the top notch brands you know Facebook Google Disney you just you name it he's been there done that and before we even get started with what he's got to share I've got to ask you Ryan where did you start I mean how did all how did it all start where did your journey begin well thank you for the can you guys hear me yeah absolutely loud and clear good well you know thank you for the intro that was very nice and thanks for having me on the webinar I'm looking forward to showing my stuff here so I still I mean you know I started my first job was actually at IBM making web pages for the us open and so it was completely you know different I was pretty much you know coding and you know I have a little bit of years of web design and making some pretty horrendous designs there and then I decided to go back to school in in 2000 and I went to sva and after that I internship at a police that's no longer around but it's a well-known place called curious pictures in Manhattan and I got the opportunity to work on Disney’s series for children called little Einstein and so I was an animator there and really you know one thing just sort of led to another and I got to work at a bunch of you know well-known New York studios and I guess most recently buck design I was a cg supervisor there for six years and then I went on my own and now I own Jovian FX and just recently started as VFX supervisor for Hey Mister which is also in Manhattan no that's that is so cool and you know you are a generalist I don't think we have so many of you in our industry because folks that they get in they try to specialize they see it as a must and they go if if I want to succeed but then we have very successful artists like you who are generalists can you just talk a little bit about that before I go ahead and let you do your thing yeah I mean most people think they jump into the industry and they end up getting the same kind of work and building their experience on you know if they if they gravitate if they happen to be good modelers let's say they find that they're good modelers when they when they're in school and their first portfolio highlights modeling and they end up getting more modeling jobs and you know in a couple years they're a lot a modeler and a specialist I think that there's some people like myself that are very curious about the other departments and so you know I did modeling and then I was really into you know rigging and animation and simulation and lighting and you know to some extent I may not be the best you know the best at any of those right I'm sort of a jack of all trades I'm competent in a lot of different areas but I think one of the advantages to that is that especially for small studios they can pretty much throw anything at me you know they you know they need they need a fluid simulation they can bring that to me they need a character animated they need a character rig you know and I think over the years I gathered you know a little bit of insight into how the whole process works and so I'm able to work with clients and really guide a whole a whole project you know no I totally get that and I know you have some amazing things to share with us for our presentation let's get down to your presentation because a lot of questions that people might have I'm telling you right now folks they might get answered so be patient but also throw in your questions using the Q a button down there over uri all right let's see if I can set this up I am going to try to do this oh okay so let me let me start so I'm gonna present a couple of pieces a couple of jobs that that I did recently and specifically just a couple of shots out of those just to show you know something interesting that that I worked on and sort of how the project evolved and then after I show some of the project work I have a little bit of a couple of words on the rendering process and rendering services and what you know why they're important and how I my journey through rendering services so let's start with this hopefully this works this is a can you guys do that and mine okay great so this is a this is a commercial for Jovian FX and I'm going to show two of Jovian FX flip supernaturally good so I worked on pretty much everything falling from the sky and falling down the stairs and stuff like that and I wanted to show one more one more spot is from the same campaign So those are really fun spots for me to work on these spots in particular you know they focus on a simulation, and you know making all the torrents of food look good and so I started with you know the junk food so I made and I made a bunch of a bunch of models here this is the art director of the production created some of these fake packaging they're pretty cool and so you know we experimented with the piles of junk food, and we ended up with this selection which is great a lot of these things are purchased but some of them are modeled here so, let's see if I can get to the other okay so from the food we could you know now I'm looking at the boards and so the you know the idea was that there would be a torrent that would knock him off of the stairs and so, you know of course the first the first thing to do is to model the set I tracked and modeled you know the camera position and everything this was from the director they said you know it should hit him like this like a big wave and so you can see here this is so this is part of the simulation so one of the things that that we did is I was working with a Houdini artist in Germany and we used Houdini engine which is a fantastic tool for to go to use between Maya and who did it in a sense I gave him the full geometry and he made a reduced version of the donkey that was easy to send and he did the collision simulation of that geometry and to keep everything efficient he was able to just give me back a simple point plan there's a about in this shot there are about 400 000 you know packages or pieces of food and it's you know it's huge so if he were to try to give me back geometry for this they would be you know gigabytes and gigabytes so every time there was a new version it would be it would be you know a crazy amount so you can see in the background here there's I don't know probably I think there's you know 200 000 in each in this the green foreground simulation and the background simulation so it's about a half a million pieces so this is just showing after I matched the camera I animated guy so that so that the food items could catch shadows on him and he could cast shadows on the food so these are kind of you know you can see the density of the doughnuts in the background it's it was it was amazingly light to work with because all I was really working with was a point cloud and then with an instance I was able to fill in all the all the food so, I think there's a couple of things in here that were really interesting this is a timing from edit and let's see oh here's the tracking so this is you know I had to match geometry as for a hold out onto this onto the shot so this is the tracking oh this is a failed simulation but pretty crazy you can see it bleeding around in the in the upper decks there here's some lighting exploration in environment let's see what else we have here i think that's it for this so I do have a couple more videos that are interesting of the simulation so this is really just the bounding box and pretty much similar to how the Houdini simulation would be calculated right so it would be using low-risk geometry that's so interesting I gotta ask you right a half a million particles of or you know that's certainly a lifetime supply of snacks for me I mean well and they're hybrid models I mean when you really look at each donut it's you know there's you know 20 000 polygons in each piece so you know I don't want to get too much into the technical but really leveraging the power of instancing right so it's not actually real geometry it's instanced onto points in space is very efficient in terms of rendering actually these frames I use a GPU renderer and these frames were only you know four or five minutes long for full I think we're working in 4k so it's pretty amazing performance actually I'm just curious how long did it take to put it together given using instances so amazingly one of the reasons I hired a simulation artist is because I had I don't know 10 shots to do and we had really just a couple weeks maybe three weeks from the very beginning to the end so it was you know a lot of a lot of projects start like that where they start very close to the deadline and you're you know you end up pretty much working a lot you know staying up all night kind of scrambling to the end so I think this this went pretty well let's see what do I have here oh, okay so this is a this shows the rotation so I this is a character that I used to to animate his position which is kind of cool because he actually in the plate he landed on a big pad of course and so one of the other things I had to do is to cut out that pad and paint the background and make him land about a foot lower onto the ground so this is another view of of just of the main simulation coming from both sides of the top of the staircase just so you can see himself there's a you know it's a lot of objects great okay so on the next project I can I move on to the next one sure yeah so on the next project the first thing I have to do is to model the elevator and line it up in camera with some camera info that we got from the shoot this is an initial try at the at the simulation which was really funny because things were popping around so we had to thought we had a long way to go to make this work technically the reason that they're popping is because rotation values in Houdini are quaternions and Maya is not so not so lucky to use quaternions natively and so this was on set so this is at least from a lighting point of view this was it was nice to have a plate like this on set because I had something to generally match to and this is a little bit of lighting in the middle see I think that's all I have to show for for that I have one more thing which is kind of cool if you remember in that spot there was a vending machine that that flew out that flew out on the floor here to get in her way and you can see that the rails the rails on the floor are not supposed to be there so we had to remove those and I think you can see sparks in here so I added those parts and also got rid of the rails which is a little bit tricky for those of you paying attention you can see there's a people there's people walking in the background and so their reflection is right on the floor right where the right in front of the rails which made that a little bit more and I will play you a little a little compilation so this is for sales and it's a completely different kind of job most jobs are the ones that are really fun to work with are ones where you know the director knows exactly what they want like this Giovanni stuff they know that they want a torrent of food they know that it's junk food and there wasn't a lot of exploration to do there was just there was an exploration in terms of the simulation in terms of the look of things but not in terms of what we're looking at you know and so this job is a good a good job to contrast against that this is a I'll play a little compilation of shots that I did for them and so these are really green screen shots on a little a little staircase and you know I'm a generalist so I do I do everything so I do the I do the nuke work and the compositing and the key and stuff like that and color work and you know modeling and particles and all that kind of stuff and lighting and so this is a good example of you know you know typical work that I get and so I'm gonna show so in this in this particular job they had a a block of class and I just wanted to show you guys the amount of the amount of different versions of this that I did you know it's just you know I showed them so many different versions of just this glass that which is really fun as a lighter you know it's fun to just like make new stock we're playing with the idea that they might be made of gems and so in the other shot where people are walking down the staircase I think I made I don't know I don't know how many I have but maybe 30 or 40 different versions of this let me just show you a couple so they really like this this round version which is I kind of like but then we went into the more of the dinner plate kind of look and there were lots of versions of this this piece actually ended up in another spot that they did in the same campaign some very complex ones some I don't even know what that is they're weird but that turned into like this ice sculpture kind of weirdness strange tunnels with electricity um I don't know that looks like an alien ice tunnel I don't know what that is some more gem based things and this evolved into this kind of like gold abstract gold I don't know spider-webby looking stuff I liked it I thought it was good I developed it a little bit further until I got to something like this and I was like hey this is good this is and the people that I was working with they liked them they showed it to the client the client said absolutely not no way you're way off base so I’m sorry I'm interrupting but I'm so curious what was your thought process when you when you know the client does not have a clue what they want they have a pretty vague idea of what it is going to be what was your thought but how did you come up with all these different variations and permutations of things that you don't even know what it is but you just put it out there it really has everything to do with your attitude going in I mean if you are going in thinking that you want to get this over with then yeah that can be annoying but if you go into it thinking that it's an opportunity to really be creative and you know as long as you're not hitting the deadline too hard it's a great opportunity to like you know make some cool stuff and have some fun and so you know you guys remember that we ended up with something like this right and then from here I made like a cloth skin of the confetti and balloons and what else was in there oh yeah rose petals so that's pretty neat yeah they're the balloons some you know unlit I had to fix them and calm so I wanted to show a little bit of just a little demo of how one of these shots hopefully you guys can see that so this is in nuke and this is you know this is how it was shot on the green screen with a little with a little staircase in there and so what I'm showing you is sort of my process first starting with tracking to track the camera finding creating a point cloud if you can you can see the white stairs in that point cloud and so that will give you camera information for those of you not savvy in the industry I'll try to I'll try to reduce the complexity of what I'm talking about here but pretty much I'm tracking the camera here and making sure that you know any geometry that I add into this shot will stick and it won't slide and look fake Ryan just a quick question were you on set than directing these shots or oh no I wasn't no I wasn't I was I was definitely in post on this project they just sent me the they sent me the footage gave me some information about the camera and I had to figure everything else out you must have you must have coordinated with them somehow for this shot no so here I'm looking at what's called cryptomats it's a new matting technology that is pretty much standard in the industry right now which allows you to make maps for about anything in the geometry and then this is using the normals on geometry to simulate how a light might hit it so here I'm moving a virtual light in this scenario and you can see how the light moves on the geometry it's not really a light it's just using the normals but the ways that the faces are pointing to simulate that and in this case I'm just using it to get the side of the side of the stairs because I need that I need to lighten or darken that in the in the spot ahead oh, okay so this is the so this is the confetti that was made that I made and you can see it falling on the stairs there and then here's with just a little glow same kind of thing and I think I go to the final okay so this is the confetti in Maya and this is what this is what the geometry looks like it looks you know nothing like it does in camera this is always fun to see the simulation I see you know I'm in love with this stuff so I can I can look at this stuff all day I don't want to bore you guys but this is this is just the process that you would go through so this is you know this is working on the confetti making sure that the footage sticks to the geometry here and then I'll look at the final render and was the confetti simulation done in Houdini or how did you do that no I just did it in Maya as a classroom yeah there's some there's some really good ways of doing that that are pretty quick but I've worked with cloth for a long time so for me it really just took like five minutes this is a little sneak peek into how I would do some lookdown work I used redshift so this is the redshift viewport and here I'm taking this clear crystal and making it purple I believe so this is a GPU ringer I have three kind of old GPUs in this in this machine but they work together to make it you know pretty fast it's happy okay so one thing I wanted to show is that's specific to GridMarkets is how does GridMarkets come into play here and so this is an example of how I would use so for this particular file I used I rendered this in GridMarkets so I wanted to sort of talk through some of this so GridMarkets has plugins for these apps this plugin is up here and this is my submission window that allows me to give it a project name lots of information about how many you know the frame ranges because I'm only doing a demo I'm rendering only two frames because I'm a cheat I'm a cheap guy and so this is me submitting it to GridMarkets and so the second part of the submission is the preflight which is very convenient usually you kind of have to guess it but it's being synced and but I you know I find that the GridMarkets sinking and virtualization of your of your project structure is it's very smooth it shows you what it's uploading and then you know it breaks up the job into two parts right the upload and sync and then the actual vendor and so this is the web portal and this is pretty much how you would manage jobs on the web so this is the job that I just submitted it's white because it hasn't picked up yet so it says the status is starting and right now it's just syncing files up to my storage on grid records and this is an important piece of software here this is the management software called Envoy and now with this new version it really it it takes a lot of a lot of pieces that that you would have to do on the web and the red portal up here and brings them down to this this one piece of software and it's great you can in here I'm looking at the actual files that have been uploaded to my project there and so these are all my source images it's my hdr that I unlit with and you can see you know everything that's been uploading and downloading, and you can manage you can manage particular jobs and you can see their status so this job is now running and if you look at them you can see that they've been running for 31 seconds here how many credits you're consuming and really you have a lot of control over these machines so, this leads me to I think this is a a good enough explanation of how the GridMarkets submission process works so can I jump into the last thing that I was going to talk about good right yep okay great all right you already know who I am so I'm gonna go into my two cents on rendering, so this is really just an explanation of my journey with rendering you know how things started and the decision-making process that happens along the way during you know under different situations so when you're working at a studio usually studios have their own render farms and it's very convenient but it's also very expensive for them they have to build a server room they have to make it their own you know the trivia room has to have its own ac system there's it staff the blades that they purchase really only last they're only fast they're only considered fast with like two or three so there's a lot of other whoops there's a lot of other costs involved and it is not something that's easily reproduced unless you are willing to you know put down a lot of cash so when I went on my own I was thinking well I'm gonna you know build I'm gonna build some fantastic workstations and I do have some workstations here in my home office but as you guys know building a workstation right now is incredibly hard Kobe 19 has made pretty much everybody working from home desire building a new workstation so every all the all the components are really hard to find there's cryptominers scammers and scalpers they're really taking up all the all the GPUs specifically it's just looking at this is my dream machine and it only has only in quotes only has two rtx 3090 cards I've been salivating trying to build this but looking online you know this is 24 000 crazy everything has triple retail costs to it everything is out of stock as well I really want this but I can't get it and so and so building your own machines is really fun and it and it could be useful and it does you know sometimes I render my jobs at home when I can if they're small but they really it really just can't solve all of your learning you know we have tight deadlines you know there's tight deadlines and it's unpredictable clients change their mind they you know all of a sudden this this gold tunnel that you've been working on now is crystal and you have to render all the shots out again and if you do render at home and you charge for rendering you pretty much have to make up a price it's arbitrary and some clients that I charge for rendering that I do at home they're like you know a thousand dollars really for rendering this at home it you know it took you the weekend you know what what's what does that cost based on it was free for you I'll pay your electricity bills so that's a pain so we all need a reliable situation a reliable solution that's not just rendering at home and for me for years it's been Zync render I set up my old studio on sync as it's an emergency backup right when our when our farm was full or we or it was down or we had problems we you know we had some accounts that you think but as some of you may be aware it's closing actually next week which is pretty devastating and hopefully a good opportunity for good members one other option is to roll your own to you know make some make some rendering solutions on public cloud platforms and so I've done a few of those I've built actually three different rendering systems on google cloud platform that's what I know but I found out that it takes a lot of work takes maintenance time effort you need to monitor you need to make sure that you shut down machines after using them and you know I'm not a security expert I'm an artist so I made it as secure as I could but I knew that if I really wanted to take security seriously I would need to hire some you know hire some real security experts to do that and there are other costs that add up but the main thing is after all this effort I realized that you know I'm an artist I want to do art I don't want to you know I don't want to spend days and days and days trying to figure out how you know how Linux file servers will work with windows permissions and stuff like that so in the end it was really it was really an inconvenience and honestly I broke them down and I decided I broke all of those vendor farms down and I decided that there were some commercial render farms out there that were that were really good so I I've used a lot of commercial render farms and I don't want to name names but I have found a couple of things that I feel are very important for commercial watercolors they need to have tears you need you know when time doesn't matter but money does you need an economy mode and when money doesn't matter what time does you need to rush those are pretty basic and you wouldn't believe there's lots of render farms out there that don't have this they need to be reliable many there's many farms out there that maybe they feel very cheap or they they are cheap but you're in the middle of a project and you have you know 400 frames on there and 200 frames in the entire farm fills up and there's nothing they can do and you're really slow at that point so you should always be able to get some kind of notes you should they have you know you should have yeah some feedback oh and some of you some render farms are a an accumulation of lots of different kinds of computers and different builds with different software and there's all sorts of problems that can happen with a system like that they need to be able to be customized you need to be able to run a simulation on simulation hardware and run GPU stuff you know GPU renders on GPUs and have the choice to be able to manage your jobs well and the syncing should be seamless you should be able to get notifications about running out of money which is nice and you know the status of your jobs client billing should be should be easy to to pass on right you should be able to take your actuals or the costs of your of your jobs and show your client which they are willing to pay you know render farms should be under active development and they should take support seriously they should have like a ticket system and so and I find that that GridMarkets pretty much ticks all these boxes and I think I'm you know very happy with it and that's my two cents on rendering that that was that was more than two cents Ryan the mic drop on due diligence on render farms out there it's it was amazing lo so we're waiting to be quick here we're kind of running out of time but I I'm just gonna ask you a couple questions that I've received one is you know a lot of folks want to be able to work with these big brand names someday and you haven't worked with them with a bunch of them what is the advice that you might have for folks who are ambitious about this they want to be the artist of choice what are the things that you learn what are the advice you have for them well I mean I think I think the impression that a lot of a lot of people especially people that are just entering the industry is that is that there are rock stars out there and they are extremely talented and everything comes really easily to them and they just skate through and they become the group's freak to Pixar they get out of school they go straight to Pixar and it's a cakewalk I'm not so lucky in that way I'm I have some talent but not I have seen definitely have seen people that are much more talented than I am and I think if I had to quantify or my secret sauce as it were it would really be perseverance I really do think that if you have a little bit of talent and you really love what you're doing and you really love you know animation and you know anything that you're anything that you're doing over time you will get good at it and over time you will you know you will have success there's a little clip that I want to play can I share my screen one more time sure good Ryan you should be able to do yeah I was watching Quentin Tarantino tonight they hit with some film please passion you don't have to you can go my way or the highway you don't have to know how to make a movie if you truly love cinema with all your heart and with enough passion you can't help but make a good movie you don't have to go to school you don't have to know a lens you know a 40 and a 50 you know crossing the line none of that is important if you just truly love cinema with enough passion and you really love it then you can't help but make a good movie yeah that was that was the amazing answer to all that mic drop exactly so yeah we're gonna have to wrap this up I mean I'm sure there's just a lot more questions but you can you can actually send your questions to us folks just you know again this has been recorded it will be uploaded to our website you can go to webinars and Zync users you can get actually 20 off Mark can you just elaborate real quick on this for folks who are listening I can omit yeah so if you're a Zync user go to our signup page and there's a box where you can add your Zync URL in the sign up when you do that will then qualify you to receive the 20 discount over the first month of your usage so just go to the sign up page add your Zync URL and you're good to go you'll get a notification from us that you qualify and then one month later you'll get the bonus and you can use the promo code 2021 may 19 webinar and you can get 50 free credits you can ask your if there's a question you've had we couldn't really answer because we were running out of time to send it to support go ahead and check out the website go ahead and check out Ryan O’Phelan a lot of you know him already but if you don't just go ahead and check out the work is done Ryan this this was absolutely mind-blowing man thank you very much for everything you shared presentation Yeah great inspiration as well absolutely thank you very much everybody for being with us check out don't forget that go ahead to the website check out what it is and check out the previous webinar as well with that we're done and have a beautiful day

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