Supporting multiple renderers
Supporting VRay, Cycles & Bender's Standard - with more to follow.
Automatically pack external files
Including linked libraries
Render with up to 60 machines
Select from 16 to 96 VCPU machines
Render with up to 480 GPUs
Select from 1 P100 to 480 V100 Tesla GPUS
Upload assets only once
No need to redundantly upload assets for each submission; upload once and done.
Coming . . .
How it Works
Once our Blender add-in is installed (see "Get Started in 3 Steps" below), you will be able to submit from within Blender directly to GridMarkets using an interface that follows.
This 30-second video describes how to start and use Envoy, GridMarkets' tool to upload and download files to/from our cloud.
This video demonstrates our set up and submission process.
VRay for Blender
This video demonstrates how to submit a Blender scene to be rendered with VRay.
Get Started in 3 Steps
Create an Account - Risk Free
To test our service risk-free, 10 rendering credits will be added to your new account, sufficient to produce roughly 50 frames (assuming 10 minutes/frame). Note that the free credits expire if unused +14 days from account creation.
Install Our Blender Add-on
Our open-source add-on lets you submit your scenes directly from the Blender UI. Choose the add-on below for your preferred version of Blender. Note, the "version 2.80+" button covers all Blender version 2.80 and higher.
GridMarkets' Envoy tool manages the upload of project files and download of results. Below are the download links to Envoy by operating system. HERE are a few Envoy related pointers that are worth first reviewing. See HERE for an Envoy tutorial.
Our pricing is determined by the choice of A) service level and B) machine power.
The Service Level choices below decide the number of accessible concurrent machines when rendering. Pressed to get a project done fast - go for Rush. No worries - go for Economy. The choice of setting can be changed at any time via the GridMarkets user portal (for which a GridMarkets account is required to access).
(Need more than 60 machines? See our Subscription model.)
Our machine power options for CPU and GPU resources are shown below. These choices can be changed at anytime.
NOTE that with our GPU machines you can render your Blender Cycles project 3X faster for half the price compared to using a cpu machine. See HERE.
* Costs are represented in $US/machine-hour. We charge by the machine-second. Costs are all inclusive (i.e. machine time; operating system and software licenses; data egress and 15 days of data storage are included).
"OB" refers to a machine's approximate Octane Benchmark performance used to deliver the service.
Note: To help balance its machine inventory, GridMarkets may run your submission on the performance equivalent of your machine selection. Your project costs and performance will not be impacted in such cases.
Blender Frame Costs and Times vs. GridMarkets Machine Configuration
If your scene can run using either CPU or GPU resources, our GPU configurations (black bars) are a better choice - as they complete faster and at less cost than using our CPU resources (blue bars).
GridMarkets credits are used to pay for our service. They do not expire, are not refundable and can be purchased On Demand ($1 buys 1 credit) or by Subscription ($1 buys more than 1 credit). Purchase credits via the GridMarkets user portal or via the buttons below.
Other credit related bits and bobs . . . .
To ensure your job runs to completion, maintain sufficient credits.
As your jobs run, you will receive emails warning of low credits.
For real-time low credit warnings, see HERE.
If all credits have been consumed, frames running at the time will continue to run until your GridMarkets Credit Overdraft Limit has been reached (see FAQ "What is the GridMarkets Credit Overdraft Limit?…), but pending frames will not be run.
Suspended submissions can be resumed once a positive credit balance is restored.