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Maya 3D Cloud Rendering


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Submit Maya Renders and Simulations in GridMarkets 

Render Interface Overview

Render Interface Overview

Hover your mouse over the image below to discover tips how to submit your Maya project to GridMarkets render cloud.

For more in-depth, project specific tutorials, create a GridMarkets account to access free trial credits, our user knowledge base, and 24/7 customer support.

how to submit your Maya project to GridMarkets render cloud

Job Name: This is the name of the project you are looking to upload. By default, it will use the name generated from the camera name chosen for the job and the render engine selected. 

Product Version: This is the version that will be used to render your scene. By default it will select the closest version we support to the version you are using.

Scene File: This displays the scene name and its file path. This can't be altered.

Frame Ranges: The frame range(s) to render in the format: Start End Step. Click in the set ranges area to expand the Frame Range field or click the Linking Toggle to the right to edit the frame range. Clicking the Linking Toggle disables your scenes original render settings and allows you to edit the Start End and Step fields. Use the + button to add additional frame ranges and steps. Use - to remove them. Click the Linking Toggle again to revert back to the original frame ranges saved in your scene. 

Camera Name: This displays the camera you wish to render. Tick the box to override and select any other cameras and views available from the dropdown you may have saved in the scene.

Output Width / Output Height: This displays the output image size you wish to render. Tick the box to override to change the output image size.

Render Layers: This defaults to all render layers set as Renderable in the scene. Tick the boxes to the right in the drop down and edit the render layers to enable or disable as needed.

Renderer: This displays renderer selected in your scene. This can't be altered in the Submit2GM window.

Texture Search Path: When the Arnold Renderer is used a Texture Search Path is aet for the Arnold proxies, also known as aiStandIns and ASS proxies. These can be overridden by clicking the Linking Toggle to the right if needed. Note: If using Windows the path must not contain colons. Hover your cursor over the field in the Submit2GM window for the information prompt to appear.

Project Name: This is the folder in GridMarkets where the scene and all its assets are stored.

Submission Name: This is defaulted to your scene name. It will be visible as the submission's name in Envoy that you can expand to reveal the details.

Output Path: This is the file path for the location of your output files from your scene settings. You can override by clicking the text field to edit if needed. Tick the box to the right to set it back to your scene settings.

Output Prefix: Replicates the functionality of Maya's File Name Prefix feature and includes the file name at the end. Tick the box on the left to activate and use Maya's Tokens here.

Output Format: Tick the box on the left to change to a different file format for your renders if needed.

Project Path: The file path from the scene settings. It is not recommended to change this before starting your submissions

Machine Type: The default machine types are set in Envoy. The Maya plugin sources the machines from Envoy as the default to use. Select the dropdown menu to change machines for your submission if required.

Max Machine Count: Use Portal settings is the default and works in the same way as the "Machine Type"parameter does. It reads the the Machine Count set in Envoy. Override the machine count for the current job by ticking the box to the right and editing the number required.

Credits Budget: Tick the box to the left to edit the credit limit. Note. You can only use 2 digit numbers with 2 places after the dot for the floating point value.

Credits Budget Action: Select from the drop down menu which action you want when the credit limit is reached. Alert won't stop the job but will notify you by email about going over the set limit. Stop will terminate the job altogether. Suspend will prevent new frames from being submitted and will allow the ones processing to finish.

Submit: Hit the Submit button when you are ready to proceed.

Reload Scene Settings: Hit this button to reset your submission settings to the default.

Maya  Setup/Submit Overview

Setup/Submit Overview Transcript . . .

Welcome to GridMarkets Maya Set Up and Submission. Ensure you have installed the Maya plugin from Envoy. Please see the Envoy tutorial at GridMarkets dot com, forward slash envoy for instructions. Make sure to restart Maya after installing the GridMarkets plugin. Select the GridMarkets tab in the menu bar to open the GridMarkets Maya plugin. If it’s not showing, then please make sure it’s being recognised in the application and set to Auto-load in the Maya Plug-In Manager. The Submit2GM window opens with all your render settings ready to check before you submit your render to GridMarkets. This is where you can override some of your settings in your Maya scene. Note. All other render settings will be taken from your scene. Hit the Submit button when you’re ready to proceed. The Preflight window will appear, and list all the files that will be uploaded for the given job. You can also deselect files or folders that were picked up and are not needed. You can manually upload any files that are not listed by selecting the appropriate boxes to the left to reveal the locations. Note. Only the root directory of the given folder or drive will be revealed with a singular box-check. Tick the boxes down the folder tree to reveal deeper paths. Check the boxes on the right to add the given folders or files to the upload list. Hit Upload and Submit when ready. You will get a notification that the upload has started. Press OK. Go to Envoy to see the upload and render submission status. Note. The Submit2GM window will remain open in case you want to submit the same scene with different parameters. Close it if it’s no longer needed. Thanks for watching. Go to to learn more about how we can service all your rendering needs.

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