top of page
GridMarkets Blog


From Crayons to Fluid Simulation and Cloud Rendering
Interview with Marcelo Cermak, award-winning FX Technical Director and Visual Effects Artist. Fluid dynamics has become his specialty.
Sep 17, 20254 min read


Inside the Journey of VFX Artist Travis Rainford: From Paper Sculptures to High-End Simulation
From paper sculptures in high school to fluid simulations in Houdini, VFX artist Travis Rainford has carved a unique path into the world of dynamic effects. In this interview, he shares how he found his passion, the projects that shaped him, and how GridMarkets helped him render complex shots in minutes instead of days.
Feb 28, 20251 min read


Houdini FX Artist Ricardo Leon
Explore the story behind our featured artist Ricardo Leon, whose blend of Houdini FX, grooming, and Unreal Engine brings cinematic ideas to life.
Feb 28, 20251 min read


Emerging Houdini FX Artist Mattia Ghidotti on Building Large-Scale Simulations as a Student
From early experiments in 3D modeling to tackling an ambitious tsunami simulation for his final Master’s project, Mattia Ghidotti is an emerging FX artist driven by curiosity and technical challenge. In this interview, he shares his journey into Houdini, the complexity behind managing large-scale water simulations, and how GridMarkets enabled him to render hundreds of gigabytes of data efficiently—proving that students can achieve professional-level results with the right too
Feb 27, 20251 min read


VFX Artist Maria Sahai on Photography, Houdini FX, and Cinematic World-Building
Maria Sahai’s creative path bridges photography, visual effects, and education. A professional photographer turned Houdini FX artist, Maria has contributed to major productions including Dune: Part Two, Furiosa: A Mad Max Saga, and Guillermo del Toro’s Cabinet of Curiosities. In this interview, she shares how observation and photography shape her FX work, her approach to teaching the next generation of artists, and how GridMarkets enables her to create complex simulations wit
Feb 27, 20251 min read


Naomi Birot: CFX & Houdini Artist Shaping Procedural Worlds Through FX
Naomi Birot is a passionate CFX and VFX Artist whose work sits at the intersection of procedural design, technical precision, and artistic storytelling. Based in Paris, she has contributed to major animated features including Sing 2 and Pets 2, and worked with renowned studios such as Illumination McGuff, Mikros Animation, MPC, and Digital District.
Feb 26, 20251 min read


Ivan Larinin: Senior Houdini Artist Crafting Award-Winning Cinematic FX
From early experiments in computer graphics to award-winning work at world-class studios, Ivan Larinin’s career is defined by a deep connection between technology and storytelling. Now a Senior Houdini Artist based in Montreal, Ivan blends precision, creativity, and problem-solving to deliver visually striking FX across feature films, episodic content, and high-end cinematics.
In this interview, Ivan breaks down the creative and technical challenges behind complex FX shots,
Feb 26, 20251 min read


Sam Savage: Crafting Ambitious Houdini FX Through Pyro, FLIP, and Storytelling
Sam Savage’s journey into visual effects began with a childhood fascination for films, games, and imaginary worlds—and quickly evolved into a focused pursuit of crafting his own. A self-taught Houdini FX artist based in London, Sam specializes in pyro and FLIP simulations, combining technical precision with a strong sense of atmosphere and storytelling.
Feb 25, 20251 min read


Houdini flip simulation: Fabian Nowak breaks down the gravity scene in "Passengers"
In this exclusive GridMarkets webinar, award-winning VFX artist Fabian Nowak delivers a deep technical breakdown of one of the most ambitious visual effects sequences in modern cinema—the zero-gravity swimming pool scene from Passengers. Drawing from his experience at studios like MPC and ILM, Fabian reveals how Houdini was used under extreme production pressure to simulate massive bodies of water in zero gravity.
Feb 20, 20254 min read
bottom of page



