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GridMarkets Blog
Tips, news, tutorials, and behind-the-scenes stories that make complex VFX, animation, and rendering workflows simple.


Phinnaeus O'Connor: Houdini FX - 3D Simulation & Rendering on Killer Whale | GridMarkets Interview
Meet Phinnaeus O'Connor, Lead FX/CFX & 3D Generalist, as he shares his journey from Maya to Houdini and takes us behind the scenes of his FX work on Killer Whale. Discover how he created complex water simulations and underwater blood FX using Houdini, FLIP, Pyro, Solaris and Karma XPU, with GridMarkets providing the simulation power needed to bring the project to life.
Sep 112 min read


From the Trading Floor to the Film Set! How Kim Lloyd Co-Founded Bloodaxe Studios
From the trading floor to the film set Kim Lloyd on leaving energy trading to co-found Bloodaxe Studios and build a British film franchise.
Aug 417 min read


Magnetohydrodynamic Simulation of the Sun
Josh Meister created custom solvers for electric and magnetic fields to drive particle interactions by implementing real world physics. Using GridMarkets, he was able to simulate and render several orders of magnitude more detail than he could otherwise.
Aug 29, 20254 min read


USER T38 Transforms Film Post-Production with Scalable Cloud Rendering from GridMarkets.
Facing increasingly complex renders and non-negotiable deadlines, Spain’s leading post-production studio USER T38 turned to GridMarkets’ cloud rendering platform. In collaboration with Trigital, the studio seamlessly scaled its infrastructure, accelerated delivery timelines, and preserved the cinematic quality behind projects like Pan’s Labyrinth and Pacific Rim.
Feb 27, 20251 min read


Fernando Jose Cuevas | Freelance FX Artist Exploring Cinematic Visual Effects with Houdini
Fernando Jose Cuevas is a freelance FX artist based in Miami, United States, whose work bridges cinematic storytelling and the technical power of procedural visual effects. With a strong academic background in computer art, animation, and visual effects, Fernando has developed a passion for crafting high-impact simulations, environments, and FX-driven shots using Houdini and Nuke.
Feb 23, 20251 min read
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