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GridMarkets Blog


Manuela Cárdenas Overcomes Computer Limitations to Bring Her 3D River Bridge Personal Project in Houdini to Life.
Manuela Elena Cárdenas de la Miyar is a Junior FX Artist based in Seville, Spain. She studied the Master of VFX and Compositing at Animum Creativity Advanced School in 2023, Málaga, Spain. She also has a degree in Fine Arts from the University of Granada, Spain.
Sep 5, 20254 min read


VFX Artist Spotlight: Siddharth Baxi on Houdini, Large-Scale FX & Film Production
From computer science to cinematic simulations, this VFX artist spotlight explores Siddharth Baxi’s journey through over 17 feature films and episodic productions. Learn how he blends procedural workflows, large-scale FX, and technical precision in Houdini—while using GridMarkets to deliver complex simulations on time and at scale.
Feb 28, 20251 min read


Inside the Journey of VFX Artist Travis Rainford: From Paper Sculptures to High-End Simulation
From paper sculptures in high school to fluid simulations in Houdini, VFX artist Travis Rainford has carved a unique path into the world of dynamic effects. In this interview, he shares how he found his passion, the projects that shaped him, and how GridMarkets helped him render complex shots in minutes instead of days.
Feb 28, 20251 min read


Landis Tanaka: Experimental Houdini Art at the Edge of Motion, Sound, and Nature
Landis Tanaka is a Seattle-based artist and creative director whose work blends Houdini simulations, motion capture, and sound into expressive, photo-surreal visuals. In this artist spotlight, Landis shares his unconventional path into digital art, breaks down standout projects like Steal Away and In the Rain, and explains how GridMarkets helps him render final shots faster—so experimentation never has to slow down.
Feb 26, 20251 min read


Sam Savage: Crafting Ambitious Houdini FX Through Pyro, FLIP, and Storytelling
Sam Savage’s journey into visual effects began with a childhood fascination for films, games, and imaginary worlds—and quickly evolved into a focused pursuit of crafting his own. A self-taught Houdini FX artist based in London, Sam specializes in pyro and FLIP simulations, combining technical precision with a strong sense of atmosphere and storytelling.
Feb 25, 20251 min read


Eldad Sery: Technical Artist Driving Procedural Game Development with Houdini & Unreal
Eldad Sery is a technical artist and art director whose work lives at the intersection of creativity, technology, and education. From procedural tools and game-ready assets to interactive art and real-time experiences, Eldad’s career reflects a deep commitment to both craft and mentorship.
Feb 24, 20251 min read


Sylvester Dorgu | 3D Character Artist Pushing Realism and Speed with Houdini
Sylvester Dorgu is a self-taught 3D character artist based in Malta, known for his meticulous attention to detail and ability to push advanced software to its limits. His work focuses on creating lifelike digital characters that balance artistic expression with technical precision, resulting in striking and believable portraits.
Driven by experimentation and efficiency, Sylvester continuously refines his workflows to achieve high-quality results in less time. His recent char
Feb 22, 20251 min read


Award-Winning VFX Artist Fabian Nowak: Houdini, VFX, and Cloud Rendering
Fabian Nowak is an internationally recognized VFX artist whose career spans blockbuster films, cutting-edge Houdini simulations, and some of the most technically ambitious shots in modern cinema. From breaking into the industry against the odds to pushing the limits of water, gravity, and scale, Fabian’s journey is defined by relentless ambition and creative precision.
Feb 21, 20254 min read


Houdini flip simulation: Fabian Nowak breaks down the gravity scene in "Passengers"
In this exclusive GridMarkets webinar, award-winning VFX artist Fabian Nowak delivers a deep technical breakdown of one of the most ambitious visual effects sequences in modern cinema—the zero-gravity swimming pool scene from Passengers. Drawing from his experience at studios like MPC and ILM, Fabian reveals how Houdini was used under extreme production pressure to simulate massive bodies of water in zero gravity.
Feb 20, 20254 min read
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