Priority Plan

Overview: With our Priority Plan, machines are dedicated to your submission and will not be interrupted or reassigned (as can be the case for our discounted Green and Preemptible Plans). 

 


Priority Plan Pricing

The table below describes the Priority Plan machine-hour pricing for different: rendering services ("Service"), machine configurations ("Power Level", "Type", "Ram" and "Configuration") and, machine counts.​  The Machine Count options that we offer are:

 

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bold indicates new pricing as of 2022Apr04

Service
Power Level
Type
RAM (gb)
Configuration
Economy Pricing
Standard Pricing
Rush Pricing
Houdini
GM1600
CPU
32
16 threads

$1.05

$1.31

$1.97

Houdini
GM4800
CPU
64
48 threads

$2.77

$3.47

$5.20


Houdini
GM6400
CPU
96
64 threads

$3.28

$4.10

$6.14

Houdini
GM9600
CPU
128
96 threads

$4.79

$5.99

$8.98

Houdini
OB220
gpu
60
1x Tesla P100

$1.96

$2.45

$3.68

Houdini
OB330
gpu
90
1x Tesla V100

$2.96

$3.70

$5.55

Houdini
OB440
gpu
60
2x Tesla P100

$4.00

$5.00

$7.50

Houdini
OB660
gpu
172
3xRTX A4000

$6.00

$7.50

$11.25

Maya
GM1600
CPU
32
16 threads

$1.05

$1.31

$1.97

Maya
GM4800
CPU
64
48 threads

$2.77

$3.47

$5.20

Maya
GM6400
CPU
96
64 threads

$3.28

$4.10

$6.14

Maya
GM9600
CPU
128
96 threads

$4.79

$5.99

$8.98

Maya
OB220
gpu
60
1x Tesla P100

$1.96

$2.45

$3.68

Maya
OB330
gpu
90
1x Tesla V100

$2.96

$3.70

$5.55

Maya
OB440
gpu
60
2x Tesla P100

$4.00

$5.00

$7.50

Maya
OB660
gpu
172
3xRTX A4000

$6.00

$7.50

$11.25

C4D
GM1600
CPU
32
16 threads

$1.05

$1.31

$1.97

C4D
GM4800
CPU
64
48 threads

$2.77

$3.47

$5.20

C4D
GM6400
CPU
96
64 threads

$3.28

$4.10

$6.14

C4D
GM9600
CPU
128
96 threads

$4.79

$5.99

$8.98

C4D
OB220
gpu
60
1x Tesla P100

$1.96

$2.45

$3.68

C4D
OB330
gpu
90
1x Tesla V100

$2.96

$3.70

$5.55

C4D
OB440
gpu
60
2x Tesla P100

$4.00

$5.00

$7.50

C4D
OB660
gpu
172
3xRTX A4000

$6.00

$7.50

$11.25

Blender
GM1600
CPU
32
16 threads

$0.59

$0.74

$1.10

Blender
GM4800
CPU
64
48 threads

$1.89

$2.36

$3.55

Blender
GM6400
CPU
96
64 threads

$2.69

$3.36

$5.04

Blender
GM9600
CPU
128
96 threads

$4.20

$5.25

$7.88

Blender
OB220
gpu
60
1x Tesla P100

$1.40

$1.75

$2.63

Blender
OB330
gpu
90
1x Tesla V100

$2.04

$2.55

$3.83

Blender
OB440
gpu
60
2x Tesla P100

$2.76

$3.45

$5.18

Blender
OB660
gpu
172
3xRTX A4000

$4.14

$5.17

$7.76

3ds
GM1600
CPU
32
16 threads

$1.05

$1.31

$1.97

3ds
GM4800
CPU
64
48 threads

$2.77

$3.47

$5.20

3ds
GM6400
CPU
96
64 threads

$3.28

$4.10

$6.14

3ds
GM9600
CPU
128
96 threads

$4.79

$5.99

$8.98

3ds
OB220
gpu
60
1x Tesla P100

$1.96

$2.45

$3.68

3ds
OB330
gpu
90
1x Tesla V100

$2.96

$3.70

$5.55

3ds
OB440
gpu
60
2x Tesla P100

$4.00

$5.00

$7.50

3ds
OB660
gpu
172
3xRTX A4000

$6.00

$7.50

$11.25

1 to 5

machines

6 to 30

machines

31 to 60

machines

 

* Costs are represented in $US/machine-hour.  We charge by the machine-second.  Costs are all inclusive (i.e. machine time; operating system and software licenses; data egress and 15 days of data storage are included).

"OB" refers to a machine's approximate Octane Benchmark performance used to deliver the service.

Note: To help balance its machine inventory, GridMarkets may run your submission on the performance equivalent of your machine selection. Your project costs and performance will not be impacted in such cases.


Priority Plan Calculator

The calculator that follows can be used to estimate the total cost of your Priority Plan submission.

  • "Service Level" = the maximum concurrent machines count/submission (see "Max. Machines)"

  • "Machine-Hour Cost (USD)" = the cost of running  one machine for one hour

  • "Est. Time (hh:mm:ss)" = Elapsed time in hours:minutes:sec to complete the submission

  • "Est. Cost (Credits)" = cost estimate (in GridMarkets credits)​

 
 



How to Use the Calculator

image (10).png

  1. Enter your preferences for "Service", "Renderer" and "Machine".

  2. Estimate the average render time per frame (in minutes) or better - render 10 representative frames and use the average render time (see "Run Time" column below) for those 10 frames.  Enter this into "Ave. Render Time per frame (mins)".

  3. Enter the total number of frames in the "Frames" box.

  4. Hit "Calculate" to get your estimate.

NOTE: The calculator results are not precise - and should serve only as a guide.

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