Features 

maya cloud rendering CPU render farm renderfarm pricing globe support
Globally supported

Our global team is staffed with cloud engineers & VFX artists from top studios.

Easy to Use

Setup & submit jobs in seconds,

from the Maya UI.

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Fast

Choose the machine counts & configs

to meet your deadline and budgets.

Our audited architecture

respects MPAA guidelines.

maya cloud rendering CPU render farm renderfarm licensing
No Licenses needed

We supply the licenses

that you require.

There are no minimum or hidden costs;

we charge per machine-second.

 

Our Pipeline

  • Easily submit from the Maya UI

  • Supporting Arnold, Redshift, Renderman and VRay

  • Learn more HERE

(hover over the icons to learn more)

Envoy securely transports your files to us, which we store for 15 days. Learn more HERE.  

Reuse files that you have uploaded; no need to upload unchanged files on subsequent submissions.

Use our 3D software plugins to select a machine count/config; then easily submit to GridMarkets directly from your 3D software interface.

Download completed frames to a designated directory (e.g. local, S3, Dropbox, other).

Selected frames download automatically as they complete, no waiting.

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Envoy securely auto downloads your frames as they complete.

Run your fav renderer using as many concurrently running nodes as needed . . . we provide the required licenses

Use our Nuke node to process frames through a Nuke script after rendering.

With our transcode node, compile frames into a video file on our servers.

  • Easily submit from the Maya UI

  • Supporting Arnold, Redshift, Renderman and VRay

Use our calculator to estimate costs.  Use  our subscription & weekly plans to reduce the cost of large projects.

Download completed frames to a designated directory (e.g. local, S3, Dropbox or other).

 

Artist Testimonials

How it Works

 

Once our Maya plugin is downloaded and installed, you will be able to submit to GridMarkets from within Maya using the interface that resembles what follows. 

 

Hover on the the dots  for details.

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Project Name: This is the name of the project you're looking to upload. By default it will use the name of your project. If you specify the name of a project that has already been uploaded to Envoy then your submission will use that existing remote project folder.

Comment / Submission Name: This appears in the render manager next to your job.

Override Toggles: Set to override a particular job attribute which would otherwise infer its value from your scene file.

Comment / Submission Name: This appears in the render manager next to your job.

Product Version: The version that you want to use to process your job. By default it will select the closest version of that we support to the version you are using.

Scene File: The name of the scene file you currently have open.

Override Toggles: Set to override a particular job attribute which would otherwise infer its value from your scene file.

Camera Name: The name of the camera you want to use for your render.

Output Width: The width in pixels of your render.

Output Height: The height in pixels of your render.

Frame Ranges: The frame range you wish to render.

Renderer: The renderer you want to render with.

Plug-in help menu: Contains various extra options.

Credits counter: Updates automatically.

User information menu.

Output Prefix: The value to append to the beginning of the output frame file names.

Output Format: The image format you would like to render to.

Output Path: The path you would like Envoy to download your results to locally.

Auto Download: Tell Envoy to automatically download your results when they are completed. You can still manually download the results from Envoy if you do not check this option.

Submit: Opens the preflight window.

Render Instances: The number of machines you would like to use. Uses the value you have specified in your portal settings by default.

Credits Budget: Specify the maximum number of credits you wish to assign to a submission.  If that  number is reached, "budget action" will be triggered.

Reload Scene Settings: Updates any values in the plug-in which are inferred from your scene file. Note if you don't reload before submitting it makes no difference, this button is just to update the UI.

Logging Console: Expand by dragging upwards.

Machine Type: The type of machine you would like to use.

Logging Console: Expand by dragging upwards.

 

This video demonstrates how to: 1. Install the Maya plugin 2. Submit a job from Maya with the plugin 3. Monitor jobs as the progress and view application logs 4. Download results 5. Modify your Service Plan to change the number of concurrent machines 6. Share files with collaborators & clients.

 

 

New Feature: Establish a Job Submission Budget

Now you can establish a budget for any submission and automatically trigger one of three actions if the establish job budget is exceeded.  Use this option to control your credit spending by submission.   See the yellow indicators in the image above and HERE for more information.

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