​Featured Artist: Hernan Llano, Colombia
Hernan Llano is currently an FX TD at Framestore, London. He has shared a great tutorial on how to build a basic splash setup in Houdini.
TUTORIAL: APPLIED VECTORS - PART 2
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Below follows part 2 of Hernan’s awesome tutorial on how to build a basic splash setup that will allow you to create nice shapes with a high level of artistic control.
For part 1 of the tutorial and our interview with Hernan click here.
Video 4 - Rotate Intro
Learn how to use a vector in order to rotate another vector.
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Video 5 - Bringing the velocity to the fluid
Understand how to use point clouds in order to bring the velocity from the splash setup into our flip simulation.
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Video 6 - Basic surface tension
Learn how to create a basic force in DOPs in order to create a fake surface tension. Get an idea on how to use the gradient of the surface and how to bring it into a VOP network.
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Video 7 - Filling holes setup
In this part we will go back to the point clouds, but this time we will fill the gaps in our fluid. I’m teaching you a pretty basic approach, but it will give you a good starting point in order to achieve something better. We will also learn how to use addition of positions in order to offset the position of our particles.
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Hernan Llano 2017
By: Patricia Cornet
GridMarkets marketing