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Interview to Eldad Sery, Technical Artist follows . . .

Eldad Sery is a Technical Artist and an Art Director at Argus Studio LTD based in Israel.  As a Head of Game-dev and 3D dept, he manages all aspects of the 3D animation and Gaming courses, offering courses. He is a certified Autodesk Maya, Unreal Engine and ZBrush Instructor at HackerU.

YOUR BACKGROUND - FACTORS & INSPIRATION TO BECOME AN ARTIST.

 

From a young age, I've been fascinated by 3D imagery. I started by modeling our house and then moved on to action figures, enjoying the process of turning physical objects into digital form. Later in life, I continued with 3D sculpting and printing, bringing digital creations into real life as useful objects.

Eldad Sery

YOUR STARTING DAYS.

 

In my early days, I experimented with various software and tools, gradually developing my understanding and skills while trying to balance the artistic side and technical limitations. I spent countless hours learning and practicing to bring my creative visions to life. My initial projects were modest, but each one was a stepping stone toward becoming a professional artist. Eventually, I began teaching and managing others on larger projects for clients..

YOUR LIFE JOURNEY & CAREER PATH.

 

I've held various roles in the 3D and gaming industry. I've worked on numerous projects, each contributing to my growth as an artist, manager, and educator. One significant milestone was transitioning into teaching, where I could share my knowledge and inspire the next generation of artists. This journey has been both challenging and rewarding, shaping me into the person I am today.

EXPLAIN SOME AMAZING EXPERIENCE THAT HELPED YOU TO BECOME BETTER

A great experience was working on a personal project sculpting all the Futurama characters and 3D printing them. It was a lot of fun and a valuable learning experience. 

EXPLORING THE UNIVERSE OF FUTURAMA

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futurama character
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AND A FLOP?

In my early days, I had a near-flop with a big project for a major client. I managed a team, and we almost didn't meet the deadline, pulling many all-nighters to deliver on time. Although the client was satisfied, the project took a toll on me, teaching me the importance of better planning and project oversight.

EXPLAIN SOME SPECIAL AND INTERESTING SHOTS

A particularly complex tool I worked on was a city layout tool with modular buildings in a specific style. It was challenging, but the result was rewarding.

TOOLS USED?

 

Houdini

Maya

ZBrush

Unreal Engine

Substance package

Touch Designer

Adobe (Photoshop, After Effects, Premiere)

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YOUR INSPIRATION?

 

I'm inspired by the endless possibilities of digital art and life in general, especially when combined with real-life interfaces such as interactive art, 3D printing, and VR. Nature, science fiction, and the works of pioneering artists in the industry are also significant sources of inspiration for me.

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REASONS TO BECOME AN EDUCATOR? SHARE SOME NICE EXPERIENCES.

 

Becoming an educator was a natural progression for me. I have always enjoyed sharing my knowledge and helping others grow. My best experience is mentoring students who later thrive in the industry. Sometimes we stay in touch, and they even return to teach for us, I enjoy learning from them new things as well. Seeing my students' progress and achievements is incredibly rewarding and motivates me to continue teaching.

SOME WORDS ABOUT GRIDMARKETS?

 

I found GridMarkets through LinkedIn via Hakim Karim.

ANYTHING ELSE YOU WOULD LIKE TO ADD?

 

I'm currently working on a series of tutorials for a big company in Unreal and Houdini. I'm in the process of becoming an Unreal Authorized Instructor and an academic institute. Additionally, I'm diving into the procedural world of interactive art for a client's unique experience.

Contact: eldad3d@gmail.com

Web: eldadsery.com


By: GridMarkets marketing

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