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3D Cloud Rendering

 

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3D Cloud Rendering

 

Submit Cinema 4D Renders and Simulations
in GridMarkets 

 

Submit Cinema 4D Renders and Simulations
in GridMarkets 

 

Submit Cinema 4D Renders and Simulations
in GridMarkets 

 

Overview Tutorial Library

Overview Tutorial Library


Submission Quickstart Tutorials
 

Our introductory Cinema 4D rendering and simulation tutorials will provide you with a basic overview of how to submit your projects in Gridmarkets render cloud. 

For more in-depth, project specific tutorials, create a GridMarkets account to access free trial credits, our user knowledge base, and 24/7 customer support.

Metallic Waves

 

In this video tutorial you will learn how to:

  1. Install the Cinema 4D plugin

  2. Submit a job from Cinema 4D with the plugin

  3. Monitor jobs with the progress and view application logs

  4. Download results

  5. Change the concurrent machine number in your Service Plan

  6. Share files with collaborators and clients

Oil and Water

Hover your mouse over the image below to discover tips how to submit your Cinema 4D project to GridMarkets render cloud.

Regular: Tick if you wish the regular files to be returned.

Output Path: The path you would like Envoy to download your results locally.

Credits Budget: Specify the maximum number of credits you wish to assign to a submission.  If that  number is reached, "budget action" will be triggered.

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Project Name: The name of the project to upload. By default it will use the name of your project. If you specify the name of a project that has already been uploaded to Envoy then your submission will use that existing remote project folder. Tick box to the right to override.

(Optional)

Scene File: The file path of the scene file to submit

Submission Name: This appears in the render manager next to your job. Tick the box to the right to override. (Optional)

Product Version : Select the Cinema 4D version that you are submitting from.

Submission Comment: Add any additional comments if required. (Optional)

Frame Ranges: The frames from your scene to render.  Select to override. (Optional)

Resolution: Height and width in pixels of the output from scene setting. Override here. (Optional)

Output Path: The path you would like Envoy to download your results locally. Update the Output Path settings to the folder your local render output by ticking box to the right.

Output Path example required:

Renders_Folder/image_sequence_name_

NOTE: no file extension required.

Output Format: Output file type defaulted to scene setting.

Take: Name of the take from your scene.

Renderer: The render engine selected for submission.

Job Name : Override the Job name submission. (Optional)

Multi-pass Prefix : Tick left box to  add multipass renders. (Optional) Tick right box to override scene settings. (Optional)

Multi-pass Format : Tick left box to  add Multi-pass Format. (Optional) Tick right box to override scene settings. (Optional)

Machine Type: The type of machine you would like to use, defaulted to what you have selected for “GPU Render” or “CPU Render” as appropriate in the Portal’s profile page.

Credits Budget: Tic k the left box to specify the maximum number of credits you wish to assign to a submission.  If that  number is reached, "budget action" will be triggered. (Optional)

Credits Budget: Specify the maximum number of credits you wish to assign to a submission.  If that  number is reached, "budget action" will be triggered.

Max Machine Count: The number of machines used for the job to submit. "Use Portal Settings" is the default to your Envoy Profile Machine Count settings. To override tick the box to the right to change.

Require Windows : You can only use on Windows OS. Tick the box if you are using Insydium or Greyscalegorilla Plugins.

Logging Console : Click to see the progress of the submission

Multipass Output Prefix/Format: Output file prefix defaulted to scene setting

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